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Nobody Saves The World Review – Creature Comforts

Nobody Saves The World Review – Creature Comforts

By daniele

I used to fall apart about halfway through Nobody Saves the World. I had tried to get into a dungeon using my best and most potent forms. I switched my shapeshifting hero between forms like the strong Knight and the quick Ranger, but none of them had the Light-based skills needed to fight the monsters in the dungeon. The only Light skills I could bring over from other types were close-range ones, and I was getting overwhelmed in the scrum. That snail tore through the dungeon like a piece of wet paper. I used to be a small gastropod avenger who laughed as I set up a ballet of monster deaths that had never been seen before. And as I got my reward, the experience made me realize how carefully developer Drinkbox made every Nobody Saves the World character, fight, and second feel good. Right from the start, the fight feels well-balanced and satisfying. From there, it gets better with several choices and consequences that add layers of complexity while still being easy to understand.

The story is short and predictable but has many personalities thanks to crackling dialogue and character art that looks cutely crazy. Drinkbox is best known for Guacamelee, but this game doesnโ€™t have the same sharp corners and daring curves. Compared to other characters, the ones in Nobody Saves the World are lumpy and uneven, with a touch of Halloween-friendly creepiness. None of them is a better example of this than the main character, No one, who looks like a white ragdoll by default, as if someone forgot to give it colour. The different types you can choose all have the same look as No one: they are a little bit saggy, like puppets without hands, and have sunken eyes. It sounds cuter than it is.

You improve your courses to get new powers and open up new dungeons, and then you go to those new dungeons to get a place to try out those new courses, which starts the cycle over again. You go out into the world to find new demi-dungeons. Along the way, you find improved points and cash that you can use to learn new skills that help you beat these demi-dungeons. Even though each dungeon has features that make it unique, their layouts are always generated by a set of rules, so you can repeatedly go back to improve your characters. There is an excellent balance between the ways to play and how to play, and they all work together very well.

So, it hasnโ€™t worked for me. I went back to Nobody Saves the World after finishing it. There were still dungeons, powers to unlock, secrets to find, and a mode called โ€œNew Game Plusโ€ to beat. When a game is this easy to play and fun, itโ€™s hard to say no to it.


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